Spark Program | Tiko Creator Commerce Expansion + Private Beta Validation

1. Project Name

Tiko Creator Commerce Expansion + Private Beta Validation

2. Team / Individual Profile

Project: Tiko
Type: Ticketing and creator commerce platform built on CKB
Lead: Indie Developer
Contact: Discord - @getigeti21

I have already built the live ticketing foundation of Tiko, including event
listing, checkout, CKB testnet payment confirmation, ticket issuance, QR-based
access, operator check-in, and Spore-backed ownership. The current product is
already testable and demonstrates the core event commerce flow working end to
end on CKB testnet.

GitHub: GitHub - Tiko-T/Tiko · GitHub
Live website: https://tiko-pied.vercel.app/

Current test access

How to test the live product

  1. Open the live website.
  2. Sign in with the test credentials above.
  3. Browse the available event listing.
  4. Open the event details page and proceed to checkout.
  5. Complete the wallet-based payment flow on CKB testnet.
    Use the internal token faucet for test tokens.
  6. Submit the payment transaction hash.
  7. Verify ticket issuance, QR-based access, and post-purchase ownership flow.

I am applying for Spark support to build the next stage of Tiko: expanding it
from a working ticketing product into a broader creator commerce offering, and
then running a short private beta to validate that expanded product with real
users.

3. Project Description

Problem

Most event and creator platforms are fragmented.

A creator may use:

  • one tool for events
  • one tool for digital products
  • one tool for memberships
  • one tool for fan rewards
  • another tool for authenticity or collectible ownership

This creates a broken experience for both creators and fans. Ticketing is
disconnected from post-purchase engagement, digital commerce is disconnected
from community access, and blockchain ownership often exists separately from
usable product workflows.

Solution

Tiko combines ticketing and creator commerce into one product.

The existing product already handles event ticketing. For this Spark cycle,
the scope is intentionally narrowed to the first 3 creator-commerce
capabilities that are the best fit for a 1-2 month validation cycle:

  1. Digital drops
    Creator-led downloadable or unlockable products such as artwork, media,
    templates, and exclusive files.
  2. Memberships and passes
    Fan-club style access products, VIP passes, and community memberships.
  3. Limited editions and collectibles
    Editioned creator items and event collectibles with Spore-backed ownership
    and provenance.

Existing Product State

Already working:

  • event listing and publishing
  • ticket checkout flow
  • CKB testnet payment confirmation
  • order tracking
  • ticket issuance
  • QR access and operator check-in
  • Spore-backed ownership after purchase

What This Grant Will Build

This Spark cycle will implement 3 creator-commerce components:

A. Digital Drops

Creators can list and sell digital products that buyers unlock after payment
confirmation.

B. Memberships and Passes

Creators can issue access-based products such as VIP memberships, fan passes,
and community access products.

C. Limited Editions and Collectibles

Creators can issue limited digital collectibles tied to products, campaigns,
or attendance, with Spore-backed ownership and provenance.

This scope is intentionally limited to validate the strongest creator-commerce
expansion paths first before moving to broader categories such as bundles, fan
rewards, and physical merch authenticity.

4. Why This Fits Spark

This project is a strong Spark fit because:

  • it extends a working prototype rather than starting from zero
  • it can produce a meaningful prototype expansion within 1-2 months
  • it combines technical development and early user validation
  • it clearly aligns with Web5 thinking: familiar Web2 UX with Web3 ownership
    where useful

5. Expected Deliverables

By the end of the grant period, I will provide:

Product Deliverables

  • creator-commerce expansion inside Tiko for:
    • digital drops
    • memberships / passes
    • limited editions / collectibles
  • updated creator-facing listing and management flows for those 3 product
    types
  • updated buyer-facing discovery and purchase flows for those 3 product types
  • beta-ready private test environment

Technical Deliverables

  • public open-source code repository updates
  • deployment instructions
  • concise product and technical documentation
  • live or recorded product demo
  • walkthrough of the 3 new creator-commerce flows

User Validation Deliverables

  • structured private beta with early users
  • user feedback summary
  • product learning report
  • recommendations for next-stage iteration

6. Estimated Completion Time

1.2 months
Planned execution window: 5 weeks

7. Clear To-Do List

Week 1

  • finalize narrowed creator-commerce scope
  • define delivery boundaries for:
    • digital drops
    • memberships / passes
    • limited editions / collectibles
  • prepare creator-facing product setup structure

Week 2

  • implement creator-facing listing flows for the 3 product types
  • implement buyer-facing discovery and purchase entry points
  • connect checkout and order handling to the 3 product types

Week 3

  • implement fulfillment logic for digital drops
  • implement access logic for memberships / passes
  • implement collectible issuance flow for limited editions

Week 4

  • connect the 3 product types into buyer library / ownership views
  • internal QA and end-to-end testing on CKB testnet
  • prepare private beta environment
  • onboard early testers and selected creators

Week 5

  • run private beta
  • collect structured feedback
  • summarize user insights, friction points, and adoption signals
  • publish completion report, demo, repo updates, and learnings

8. User Testing Plan

This project includes a real early-validation phase, not just feature
delivery.

Private Beta Goals

  • validate whether creators understand the combined ticketing + creator-
    commerce offering
  • validate whether buyers understand and adopt the first 3 creator-commerce
    product types
  • identify which of the 3 categories has the strongest practical demand
  • identify where blockchain-backed ownership improves perceived trust or value

Planned Beta Scope

  • 3-5 early creators / operators
  • 20-30 users
  • structured feedback collection through direct testing and product
    observation
  • track usage across listing, purchase, fulfillment, and post-purchase access

What I Want to Learn

  • which of the 3 categories is most commercially attractive
  • what creators want to sell alongside tickets first
  • whether buyers understand and value ownership-backed creator products
  • where the current product flow is too complex
  • what should become the next priority after Spark

9. Required Funding

Requested amount: $1,450

Suggested funding composition

  • 50% USDI
  • 50% CKB equivalent

10. Funding Breakdown

Development and product implementation — $850

  • creator-facing flows for 3 product types
  • buyer-facing flows for 3 product types
  • fulfillment logic
  • collectible issuance flow
  • deployment and environment iteration

Beta testing and user validation — $400

  • user recruitment support
  • beta coordination
  • creator onboarding for testers
  • feedback collection and synthesis
  • demo preparation and reporting

Infrastructure and operational costs — $200

  • test deployment operations
  • storage and service costs
  • environment maintenance during beta
  • small contingency for minor iteration during testing

11. Relevance to the CKB Ecosystem

This project is directly relevant to the CKB ecosystem because it uses CKB and
Spore in a product-shaped way that real users can understand.

Practical ecosystem relevance

  • demonstrates a real end-user ticketing and commerce flow on CKB
  • expands CKB usage beyond payments into ownership, authenticity, and creator
    product flows
  • shows how Web2-style UX and Web3 ownership can coexist
  • creates a practical reference product for creator commerce on Nervos

Why CKB matters here

CKB is not being used as decoration. It provides:

  • ownership-backed product fulfillment
  • Spore-based provenance for creator items
  • a foundation for collectible, access, and creator-commerce flows that make
    sense for creators and fans

This is aligned with the ecosystem goal of building practical Web5 products
that connect real user workflows with blockchain-backed value.

12. Alignment With Web5 Philosophy

This proposal strongly aligns with the Web5 direction described by Spark:

Organic combination of Web2 and Web3

Buyers browse and purchase through a familiar web flow, while blockchain is
used where it adds ownership and trust.

User-centric and human-oriented

The focus is not on protocol complexity but on creator products, audience
relationships, and useful buying experiences.

Small but real

The scope is intentionally sized for a 5-week cycle and tied to concrete
prototype and beta outcomes.

Prototype plus feedback loop

The proposal includes both implementation and real user validation.

13. Open Source Commitment

Yes.
All work delivered under this Spark proposal will remain open source and will
be published through the existing repository.

14. Completion Outputs

At completion I will provide:

  • updated open-source repository
  • product demo
  • short implementation summary
  • private beta report
  • key user feedback findings
  • comparison of planned scope vs actual completed scope
  • recommendations for next-stage iteration
  • verification evidence package:
    • demo links
    • screenshots
    • transaction links
    • screen recordings
    • test documentation

15. What Success Looks Like

This Spark project will be successful if, by the end of the cycle:

  • Tiko supports creator-commerce flows beyond tickets for the first 3
    categories
  • digital drops, memberships / passes, and limited editions / collectibles
    exist as usable prototype capabilities
  • creators can understand the narrower creator-commerce offering
  • buyers can successfully purchase and use at least one of the 3 new product
    categories
  • early beta feedback reveals which of the 3 categories has strongest market
    pull
  • the CKB ecosystem gains a concrete creator-commerce reference product beyond
    ticketing

16. Closing Summary

Tiko already proves that ticketing on CKB can work in a real, user-facing way.

This grant will help prove the next step: that ticketing can become the
foundation for a broader creator-commerce platform, beginning with a tightly
scoped first expansion into:

  • digital drops
  • memberships / passes
  • limited editions / collectibles

17. How to Verify

Test Environment Access

GitHub: GitHub - Tiko-T/Tiko · GitHub
Live website: https://tiko-pied.vercel.app/

Current test access

Existing Ticketing Verification

Reviewers can already verify the current foundation by:

  1. Opening the live website
  2. Signing in with the credentials above
  3. Browsing an available event
  4. Proceeding to checkout
  5. Completing testnet payment
  6. Submitting the transaction hash
  7. Verifying ticket issuance, QR-based access, and ownership flow

This confirms the product foundation already exists before this Spark cycle
begins.

Verification Scope for This Spark Cycle

Reviewers will verify the 3 narrowed creator-commerce capabilities:

  1. Digital drops
  2. Memberships / passes
  3. Limited editions / collectibles

Verification Steps and Pass / Fail Criteria

A. Digital Drops

Verification steps

  1. Creator lists a digital drop
  2. Buyer opens the product page
  3. Buyer completes purchase
  4. Buyer receives access to the purchased digital item

Pass criteria

  • listing is visible in the storefront
  • checkout completes successfully
  • buyer can access the purchased digital drop after confirmation

B. Memberships / Passes

Verification steps

  1. Creator lists a membership or pass
  2. Buyer purchases the membership product
  3. Buyer receives the membership/pass access outcome
  4. Membership appears in buyer-facing account or library flow

Pass criteria

  • membership product can be listed and purchased
  • buyer receives access after successful confirmation
  • buyer can see the membership in the product experience

C. Limited Editions / Collectibles

Verification steps

  1. Creator lists a limited-edition collectible product
  2. Buyer completes purchase
  3. Product triggers collectible issuance
  4. Ownership-backed result is visible in the buyer flow

Pass criteria

  • collectible product can be purchased
  • collectible issuance flow completes
  • ownership result is visible and linked to the purchase

Evidence Publication

Evidence will be published through:

  • GitHub repository updates
  • product demo or walkthrough video
  • screenshots of creator and buyer flows
  • screen recordings for end-to-end verification
  • transaction links / hashes where relevant
  • completion documentation and summary report

Private Beta Verification Loop

Source of test participants

  • 3-5 early creators / operators
  • 20-30 test users

Task design

Testers will be asked to:

  • create or review product listings in the 3 new categories
  • complete purchases
  • verify access / ownership outcomes
  • report friction points and clarity issues

Key metrics

  • successful listing completion rate
  • successful purchase completion rate
  • successful fulfillment / access completion rate
  • qualitative clarity of the product offering
  • perceived usefulness of ownership-backed features

Feedback collection

Feedback will be collected through:

  • direct structured tester feedback
  • guided walkthrough sessions
  • short written summaries
  • product usage observation

Final report format

The completion report will include:

  • what was built
  • what was tested
  • what worked
  • what failed or caused confusion
  • which of the 3 categories showed strongest demand
  • recommended next-stage priorities
5 Likes

@DWSQUIRES 你好,感谢提交 TiKo 的提案。

委员会讨论后决定:该项目当前状态定为Pending。原因不是否定方向,而是现阶段提案存在两个关键问题,需要你补齐后才能进入正式评审:

  1. 范围过大
    你把 creator commerce 扩展拆成了 7 类能力,但以 Spark 的资助定位来看,这个范围会显著拉高交付与验收风险。
    委员会建议你将“商业功能”抽象为更清晰的开发交付边界,并优先收敛为 7 类中的前3类(即:Digital drops、Memberships/passes、Limited editions/collectibles)作为本期 Spark 支持范围。

  2. 提案细节不清晰(尤其是 How to Verify)
    在你缩范围后,请同步把 How to Verify 补充到可复现的验收级别,至少写清:

  • 评审者如何进入测试环境;
  • 每个里程碑/功能的验证步骤与通过/失败标准;
  • 证据发布位置(repo、demo、录屏、交易链接、截图、文档等);
  • private beta 的验证闭环(测试对象来源、任务设计、关键指标、反馈采集与最终报告形式)。

下一步要求:请你基于上述两点 缩小范围、补充验证细节,并相应重新调整预算需求

更新后在本帖@我,回复“已更新”,并说明修改了哪些章节/新增了哪些链接或附件,我们会在信息齐备后继续正式评审流程。

祝好
行天
代表 Spark Program 委员会

2 Likes

Updated.

I narrowed the supported scope from 7 categories to the first 3 categories:
Digital drops, Memberships/passes, and Limited editions/collectibles.
I also added a detailed How to Verify section, including:

  • access to the live test environment
  • verification steps and pass/fail criteria for each supported feature
  • evidence publication locations
  • the private beta verification loop, including participant source, task
    design, metrics, feedback collection, and final report format

Modified sections:

  • Section 3: Project Description
  • Section 5: Expected Deliverables
  • Section 7: Clear To-Do List
  • Section 8: User Testing Plan
  • Section 9: Required Funding
  • Section 10: Funding Breakdown
  • Section 14: Completion Outputs
  • Section 15: What Success Looks Like
  • Section 16: Closing Summary
  • Added Section 17: How to Verify

Links included:

3 Likes