Overwhelming. For me, CS started out as a Half-Life mod, and at some point, waypoint files for bots became available, which gradually got better and better. Here, the future—in the form of NervosNetwork Fiber—meets a video game that has made history. It’s certainly one of the most popular multiplayer network shooters. I’m a little speechless.
Join Room
→ embedded non-custodial wallet/FNN
→ automatic route and liquidity check
→ just-in-time channel or LSP provisioning
→ authorise a bounded session cap
→ start game
1. 服务端的oracle风险怎么处理?
在类似方案中,host server 可能掌握所有 preimages, 那么服务器本身、管理员或 签名设施 被攻破的时候,攻击者可以在没有合法伤害的情况下释放全部 preimages,将每位玩家的整个 pre-authorised cap 结算出去。当然 Cap 的设计使损失有限度,但没有移除信任。
A inflicted 75 damage on B → B owes A 3 units
B inflicted 50 damage on A → A owes B 2 units
Gross settlement:
B → A: 3
A → B: 2
Net settlement:
B → A: 1
这样,五次 gross damage-bucket settlements 最终可以压缩成一次 net settlement。
整体结构可以变为:
Renet hot path
→ authoritative game simulation
→ signed cumulative economic checkpoint
→ bounded net obligation
→ Fiber settlement
I can already imagine games where, as a police gamer, you earn 1 SAT BTC (RGB++) for defusing the bomb within the round time limit, or 1 SAT BTC for planting a bomb on the terrorist gamer side that detonates during the round. Or for a knife kill either side. These situations present particularly demanding challenges in CS.